BG(2)EE Identifiers
For use with the SetSequence() action.
90 0 SEQ_ATTACK 1 SEQ_AWAKE 2 SEQ_CAST 3 SEQ_CONJURE 4 SEQ_DAMAGE 5 SEQ_DIE 6 SEQ_HEAD_TURN 7 SEQ_READY 8 SEQ_SHOOT 9 SEQ_TWITCH 10 SEQ_WALK 11 SEQ_ATTACK_SLASH 12 SEQ_ATTACK_BACKSLASH 13 SEQ_ATTACK_JAB 14 SEQ_EMERGE 15 SEQ_HIDE 16 SEQ_SLEEP