BG(2)EE Identifiers

For use with the SetSequence() action.
90
0 SEQ_ATTACK             
1 SEQ_AWAKE              
2 SEQ_CAST               
3 SEQ_CONJURE            
4 SEQ_DAMAGE             
5 SEQ_DIE                
6 SEQ_HEAD_TURN          
7 SEQ_READY              
8 SEQ_SHOOT              
9 SEQ_TWITCH             
10 SEQ_WALK               
11 SEQ_ATTACK_SLASH       
12 SEQ_ATTACK_BACKSLASH   
13 SEQ_ATTACK_JAB         
14 SEQ_EMERGE             
15 SEQ_HIDE               
16 SEQ_SLEEP