BG(2)EE Identifiers
Actions listed in this file should work on sleeping and dead actors.
90 0 NoAction() 1 ActionOverride(O:Actor*,A:Action*) 7 CreateCreature(S:NewObject*,P:Location*) 8 Dialogue(O:Object*) 8 Dialog(O:Object*) 9 DropItem(S:Object*,P:Location*) 10 Enemy() 11 EquipItem(S:Object*) 13 FindTraps() 15 GiveItem(S:Object*,O:Target*) 16 GiveOrder(O:Object*,I:Order*) 17 Help() 19 JoinParty() 21 LeaveParty() 26 PlaySound(S:Sound*) 30 SetGlobal(S:Name*,S:Area*,I:Value*) 36 Continue() 48 JumpToPoint(P:Target*) 49 MoveViewPoint(P:Target*,I:ScrollSpeed*Scroll) 50 MoveViewObject(O:Target*,I:ScrollSpeed*Scroll) 51 ClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll) 52 ClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll) 53 ClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll) 54 ClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll) 55 DoubleClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll) 56 DoubleClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll) 57 DoubleClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll) 58 DoubleClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll) 59 MoveCursorPoint(P:Target*,I:ScrollSpeed*Scroll) 60 ChangeAIScript(S:ScriptFile*,I:Level*) 61 StartTimer(I:ID*,I:Time*) 62 SendTrigger(O:Target*,I:TriggerNum*) 63 Wait(I:Time*) 64 UndoExplore() 65 Explore() 66 DayNight(I:TimeOfDay*Time) 67 Weather(I:Weather*) 68 CallLightning(O:Target*) 82 CreateItem(S:ResRef*,I:Usage1*,I:Usage2*,I:Usage3*) 83 SmallWait(I:Time*) 84 Face(I:Direction*DIR) 86 SetInterrupt(I:State*Boolean) 96 Rest() 102 MoraleSet(O:Target*,I:Morale*) 103 MoraleInc(O:Target*,I:Morale*) 104 MoraleDec(O:Target*,I:Morale*) 106 Shout(I:ID*) 109 IncrementGlobal(S:Name*,S:Area*,I:Value*) 110 LeaveAreaLUA(S:Area*,S:Parchment*,P:Point*,I:Face*DIR) 111 DestroySelf() 113 ForceSpell(O:Target,I:Spell*Spell) 114 ForceSpellPoint(P:Target,I:Spell*Spell) 115 SetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes) 116 TakePartyItem(S:Item*) 117 TakePartyGold(I:Amount*) 118 GivePartyGold(I:Amount*) 119 DropInventory() 120 StartCutScene(S:CutScene*) 121 StartCutSceneMode() 122 EndCutSceneMode() 123 ClearAllActions() 125 Deactivate(O:Object*) 126 Activate(O:Object*) 127 CutSceneId(O:Object*) 130 RandomTurn() 131 Kill(O:Object*) 132 VerbalConstant(O:Object*,I:Constant*soundOff) 133 ClearActions() 135 LockScroll() 136 UnlockScroll() 137 StartDialog(S:DialogFile*,O:Target*) 137 StartDialogue(S:DialogFile*,O:Target*) 138 SetDialog(S:DialogFile*) 140 GiveItemCreate(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*) 141 GivePartyGoldGlobal(S:Name*,S:Area*) 150 StartStore(S:Store*,O:Target*) 151 DisplayString(O:Object*,I:StrRef*) 152 ChangeAIType(O:Object*) 153 ChangeEnemyAlly(O:Object*,I:Value*EA) 154 ChangeGeneral(O:Object*,I:Value*General) 155 ChangeRace(O:Object*,I:Value*Race) 156 ChangeClass(O:Object*,I:Value*Class) 157 ChangeSpecifics(O:Object*,I:Value*Specific) 158 ChangeGender(O:Object*,I:Value*Gender) 159 ChangeAlignment(O:Object*,I:Value*Align) 160 ApplySpell(O:Target,I:Spell*Spell) 161 IncrementChapter(I:STRREF*) 162 ReputationSet(I:Reputation*) 163 ReputationInc(I:Reputation*) 164 AddexperienceParty(I:XP*) 165 AddexperiencePartyGlobal(S:Name*,S:Area*) 166 SetNumTimesTalkedTo(I:Num*) 167 StartMovie(S:ResRef*) 169 DestroyItem(S:ResRef*) 170 RevealAreaOnMap(S:ResRef*) 171 GiveGoldForce(I:Amount*) 172 ChangeTileState(O:Tile*, I:State*Boolean) 173 AddJournalEntry(I:Entry*) 175 SetLeavePartyDialogFile() 177 TriggerActivation(O:Object*,I:State*Boolean) 181 ReallyForceSpell(O:Target,I:Spell*Spell) 182 MakeUnselectable(I:Time*) 185 SetMasterArea(S:Name*) 186 EndCredits() 187 StartMusic(I:Slot*,I:Flags*MFLAGS) 188 TakePartyItemAll(S:Item*) 190 FinalSave() 193 TakePartyItemRange(S:Item*) 194 ChangeAnimation(S:ResRef*) 195 Lock(O:Object*) 196 Unlock(O:Object*) 197 MoveGlobal(S:Area*,O:Object*,P:Point*) 199 TextScreen(S:TextList*) 201 DetectSecretDoor(O:Object*) 202 FadeToColor(P:Point*, I:Blue*) 203 FadeFromColor(P:Point*, I:Blue*) 204 TakePartyItemNum(S:ResRef*,I:Num*) 209 SpawnPtActivate(O:Object*) 210 SpawnPtDeactivate(O:Object*) 211 SpawnPtSpawn(O:Object*) 212 GlobalShout(I:ID*) 213 StaticStart(O:Object*) 214 StaticStop(O:Object*) 216 AddFamiliar() 217 RemoveFamiliar() 218 PauseGame() 219 ChangeAnimationNoEffect(S:ResRef*) 220 TakeItemListParty(S:ResRef*) 221 SetMoraleAI(I:Morale*MoraleAI) 222 IncMoraleAI(I:Morale*) 223 DestroyAllEquipment() 224 GivePartyAllEquipment() 225 MoveBetweenAreas(S:Area*,P:Location*,I:Face*DIR) 226 TakeItemListPartyNum(S:ResRef*,I:Num*) 227 CreateCreatureObject(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*) 228 CreateCreatureImpassable(S:NewObject*,P:Location*,I:Face*DIR) 230 RestParty() 231 CreateCreatureDoor(S:NewObject*,P:Location*,I:Face*DIR) 232 CreateCreatureObjectDoor(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*) 233 CreateCreatureObjectOffScreen(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*) 234 MoveGlobalObjectOffScreen(O:Object*,O:Target*) 235 SetQuestDone(I:STRREF*) 236 StorePartyLocations() 237 RestorePartyLocations() 240 ReallyForceSpellDead(O:Target,I:Spell*Spell) 241 Calm(O:Object) 242 Ally() 244 SaveLocation(S:Area*,S:Global*,P:Point*) 245 SaveObjectLocation(S:Area*,S:Global*,O:Object*) 246 CreateCreatureAtLocation(S:Area*,S:Global*,S:ResRef*) 247 SetToken(S:Token*,I:STRREF*) 248 SetTokenObject(S:Token*,O:Object) 249 SetGabber(O:Object) 250 CreateCreatureObjectCopy(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*) 251 HideAreaOnMap(S:ResRef*) 252 CreateCreatureObjectOffset(S:ResRef*,O:Object*,P:Offset*) 253 ContainerEnable(O:Object,I:Bool*BOOLEAN) 255 AddGlobals(S:Name*,S:Name2*) 256 CreateItemGlobal(S:Global*,S:Area*,S:ResRef*) 259 AddXPObject(O:Object*,I:XP*) 260 DestroyGold(I:Gold*) 261 SetHomeLocation(P:Point*) 262 DisplayStringNoName(O:Object*,I:StrRef*) 263 EraseJournalEntry(I:STRREF*) 272 CreateVisualEffect(S:Object*,P:Location*) 273 CreateVisualEffectObject(S:DialogFile*,O:Target*) 275 StartCombatCounter() 280 DestroyAllDestructableEquipment() 280 DestroyAllFragileEquipment(I:Type*ITEMFLAG) 286 HideGUI() 287 UnhideGUI() 301 AmbientActivate(O:Object*,I:State*BOOLEAN) 320 SetPlayerSound(O:Object*,I:STRREF*,I:SlotNum*SNDSLOT) 330 AddAreaType(I:Type*AREATYPE) 331 RemoveAreaType(I:Type*AREATYPE) 332 AddAreaFlag(I:Type*AREAFLAG) 333 RemoveAreaFlag(I:Type*AREAFLAG) 342 DisplayStringHeadDead(O:Object*,I:StrRef*) 345 SetSequence(I:Sequence*SEQ) 346 DisplayStringNoNameHead(O:Object*,I:StrRef*) 347 SetEncounterProbability(S:FromArea*,S:ToArea*,I:Probability*) 348 SetupWish(I:Column*,I:Count*) 349 SetupWishObject(O:Creature*,I:Count*) 350 LeaveAreaLUAEntry(S:Area*,S:Entry*,P:Point*,I:Face*DIR) 351 LeaveAreaLUAPanicEntry(S:Area*,S:Entry*,P:Point*,I:Face*DIR) 356 TransformItem(S:OldItem*,S:NewItem*) 357 ForceRandomEncounter(S:Area*) 359 SetMusic(I:Slot*MUSIC,I:Song*SONGLIST) 360 ChangeStoreMarkup(S:Store*,I:BuyMarkup*,I:SellMarkup*) 361 DisplayStringPoint(I:Strref*,P:Location*) 364 SetGlobalRandom(S:Name*,S:Area*,I:Count*,I:Size*) 367 SetWorldmap(S:Worlmap*) 369 StartRandomTimer(I:TimerID*,I:MinTime*,I:MaxTime*) 370 ChangeStat(O:Object*,I:Stat*Stats,I:Value*,I:Modifier*StatMod) 371 ResetMorale(I:Failure*BOOLEAN,I:Level*) 373 AddWorldmapAreaFlag(S:Area*,I:Type*WMPFLAG) 374 RemoveWorldmapAreaFlag(S:Area*,I:Type*WMPFLAG) 377 SetGlobalTimerRandom(S:Name*,S:Area*,I:Min*GTimes,I:Max*GTimes) 378 ExportParty(S:Name*) 379 TakeCreatureItems(O:Object*,I:Type*TAKEITM) 380 TakeObjectGoldGlobal(S:Name*,S:Area*,O:Object*) 381 GiveObjectGoldGlobal(S:Name*,S:Area*,O:Object*) 382 JoinPartyOverride() 384 AddXPWorth(O:Object*) 387 SetCutSceneBreakable(I:Breakable*BOOLEAN) 388 DisplayStringHeadNoLog(O:Object*,I:StrRef*) 389 SetItemFlags(S:ItemName*,I:Flags*INVITEM,I:SetReset*BOOLEAN) 390 DisableAI(O:Object*,I:Disable*BOOLEAN) 408 DisplayStringPointLog(I:Strref*,P:Location*) 409 ResetPlayerAI() 412 ZoomLock(I:Lock*BOOLEAN)