startare.2da
This file determines the initial area when the game starts and location of the screen view.
The first column is filled with th identifiers AREA, XPOS and YPOS, with entries for normal, tutorial and multiplayer game modes. AREA defines the start area, XPOS and YPOS determine the location of the screen view. The second one holds entries specifying values for the first column.
In IWD TotL we have:
2DA V1.0 BADVAL VALUE START_AREA AR1006 START_XPOS 0440 START_YPOS 0464 START_AREA_EXPANSION AR9100 START_XPOS_EXPANSION 1021 START_YPOS_EXPANSION 2519