randcolr.2da
This file allows you to make creatures or even items have random colours. You can even add your own custom colours possibilities!
There are many columns, the titles of which are... well, titles
Under each title is a unique number, this is the COLOUR INDEX, which you would type wherever you would have a reference to a specific colour (i.e. 66 is dark black, 96 is a metallic blue).
The following numbers are random colours that are possible
Here is an example from BG2 ToB:
2DA V1.0 0 HairSet1 SkinSet1 HairSet2 SkinSet2 NobleMajorSet1 NobleMinorSet1 NobleMajorSet2 NobleMinorSet2 AthPeasantMajor AthPeasantMinor MerchantMajor MerchantMinor TradePeasantMajor TradePeasantMinor GypsyMajor GypsyMinor PirateMajor PirateMinor ElfHair ElfSkin ElfMajor ElfMinor DrowHair DrowSkin DrowMajor DrowMinor MetalNormal MetalWild Leather KoboldSkin KoboldMajor KoboldMinor HobgoblinSkin HobgoblinMajor HobgoblinMinor ClericGoodMajor ClericGoodMinor ClericNeutralMajor ClericNeutralMinor ClericEvilMajor ClericEvilMinor ThiefMajor ThiefMinor FighterMajor FighterMinor MageMajor MageMinor OgreSkin OgreMajor OgreMinor ShadowDruidMajor ShadowDruidMinor DuegarMajor DuegarMinor 0 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 1 1 13 0 8 63 43 63 47 65 66 58 63 54 46 49 59 66 63 3 13 38 54 79 83 46 56 27 24 21 13 60 49 19 47 48 51 63 47 51 62 64 65 64 40 64 53 63 16 39 36 64 63 39 43 2 2 13 0 9 63 49 63 58 37 66 57 63 53 46 48 60 66 63 3 13 38 54 79 83 46 56 27 25 21 15 60 49 19 47 48 51 63 47 51 62 64 65 64 40 64 53 63 16 39 36 64 63 39 43 3 3 13 0 12 52 51 52 66 36 66 51 54 52 46 51 40 66 63 2 13 40 54 79 83 52 55 27 26 21 10 60 49 19 47 48 51 63 47 51 62 64 65 64 40 64 53 63 16 39 36 64 63 39 43 4 4 13 0 13 52 54 46 66 36 66 50 54 45 63 51 41 66 63 3 13 41 54 79 83 48 46 30 31 21 10 60 48 19 51 48 51 63 47 51 62 64 65 64 40 65 57 66 16 39 36 64 63 41 38 5 5 13 0 90 57 60 57 66 43 66 49 54 44 63 55 50 66 64 6 13 41 54 79 83 49 46 30 32 22 10 60 48 19 51 52 51 63 46 51 62 64 65 64 40 65 57 66 16 39 36 64 63 41 38 6 6 13 2 13 57 65 57 58 43 66 45 66 62 64 56 50 47 64 2 12 40 39 79 83 62 46 30 33 22 10 26 50 19 51 52 57 63 46 51 62 64 65 66 38 65 57 66 16 39 36 64 63 41 38 7 0 12 2 87 61 66 61 58 43 66 47 66 62 64 47 53 47 54 3 12 53 39 110 83 62 60 30 25 23 10 26 50 19 66 52 57 63 63 51 61 64 43 66 38 65 57 64 16 39 36 64 63 65 40 8 0 12 2 13 61 66 61 47 39 66 53 66 52 64 49 63 47 54 4 12 53 39 110 83 60 60 96 97 23 10 26 50 19 66 52 59 63 63 51 61 64 43 66 38 66 46 64 16 39 36 64 63 65 40 9 0 12 2 13 61 66 61 65 63 66 52 66 65 66 62 61 47 54 4 12 53 39 110 83 60 60 29 101 23 19 47 66 14 64 55 59 63 63 51 61 64 43 66 38 66 46 64 10 39 36 64 63 65 66 10 2 12 2 114 61 66 46 43 65 66 64 66 54 66 66 66 47 54 4 12 52 39 110 83 60 60 29 100 23 19 66 66 10 44 55 44 63 63 51 61 64 43 66 38 66 36 64 8 39 36 64 63 64 64
So I could theoretically have a creature with the Colour Index for Hair set to 202, which would randomly make the hair red tinted blank (0) or dark gold 92).
Colour indices in CRE files are stored in a byte - a maximum of 256 entries can be read from randcolr.2da
Note: Random colours don't work with items; only on creatures and players.