startare.2da
This file determines the initial area when the game starts and location of the screen view.
The first column is filled with th identifiers AREA, XPOS and YPOS, with entries for normal, tutorial and multiplayer game modes. AREA defines the start area, XPOS and YPOS determine the location of the screen view. The second one holds entries specifying values for the first column.
In IWD2 we have:
2DA V1.0 BADVAL VALUE START_AREA AR1000 START_XPOS 2390 START_YPOS 860 START_AREA_EXPANSION AR9000 START_XPOS_EXPANSION 0 START_YPOS_EXPANSION 0