racersmd.2da
Appears to control default resistance values dependent on race.
The first column lists race identifiers.
The subsequent columns contain resistance percentages for various damage types.
In IWD2 we have:
2DA V1.0
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FIRE COLD ELEC ACID SPELL MAGIC_FIRE MAGIC_COLD SLASHING BLUDGEONING PIERCING MISSILE
HUMAN 0 0 0 0 0 0 0 0 0 0 0
HUMAN_AASIMAR 0 5 5 5 0 0 0 0 0 0 0
HUMAN_TIEFLING 5 5 5 0 0 0 0 0 0 0 0
ELF 0 0 0 0 0 0 0 0 0 0 0
ELF_DROW 0 0 0 0 11 0 0 0 0 0 0
ELF_WILD 0 0 0 0 0 0 0 0 0 0 0
HALF_ELF 0 0 0 0 0 0 0 0 0 0 0
DWARF 0 0 0 0 0 0 0 0 0 0 0
DWARF_GOLD 0 0 0 0 0 0 0 0 0 0 0
DWARF_GRAY 0 0 0 0 0 0 0 0 0 0 0
HALFLING 0 0 0 0 0 0 0 0 0 0 0
HALFLING_STRONGHEART 0 0 0 0 0 0 0 0 0 0 0
HALFLING_GHOSTWISE 0 0 0 0 0 0 0 0 0 0 0
GNOME 0 0 0 0 0 0 0 0 0 0 0
GNOME_DEEP 0 0 0 0 11 0 0 0 0 0 0
HALF_ORC 0 0 0 0 0 0 0 0 0 0 0