racersmd.2da
Appears to control default resistance values dependent on race.
The first column lists race identifiers.
The subsequent columns contain resistance percentages for various damage types.
In IWD2 we have:
2DA V1.0 0 FIRE COLD ELEC ACID SPELL MAGIC_FIRE MAGIC_COLD SLASHING BLUDGEONING PIERCING MISSILE HUMAN 0 0 0 0 0 0 0 0 0 0 0 HUMAN_AASIMAR 0 5 5 5 0 0 0 0 0 0 0 HUMAN_TIEFLING 5 5 5 0 0 0 0 0 0 0 0 ELF 0 0 0 0 0 0 0 0 0 0 0 ELF_DROW 0 0 0 0 11 0 0 0 0 0 0 ELF_WILD 0 0 0 0 0 0 0 0 0 0 0 HALF_ELF 0 0 0 0 0 0 0 0 0 0 0 DWARF 0 0 0 0 0 0 0 0 0 0 0 DWARF_GOLD 0 0 0 0 0 0 0 0 0 0 0 DWARF_GRAY 0 0 0 0 0 0 0 0 0 0 0 HALFLING 0 0 0 0 0 0 0 0 0 0 0 HALFLING_STRONGHEART 0 0 0 0 0 0 0 0 0 0 0 HALFLING_GHOSTWISE 0 0 0 0 0 0 0 0 0 0 0 GNOME 0 0 0 0 0 0 0 0 0 0 0 GNOME_DEEP 0 0 0 0 11 0 0 0 0 0 0 HALF_ORC 0 0 0 0 0 0 0 0 0 0 0