profs.2da
This file defines how many proficiencies * a character will have at his/her creation, and how often he/she will get an other one.
First column is the list of classes identifiers.
2nd column is just the number of proficiency * given at the PC creation from the class defined in column 1st.
3rd column is the levels number that should be obtained to receive another proficiency *. A value of 0 causes a crash during character generation.
In IWD2 we have:
2DA V1.0 0 FIRST_LEVEL RATE MAGE 1 6 FIGHTER 4 3 CLERIC 2 4 THIEF 2 4 BARD 2 4 PALADIN 4 3 DRUID 2 4 RANGER 4 3 FIGHTER_MAGE 4 3 FIGHTER_CLERIC 4 3 FIGHTER_THIEF 4 3 FIGHTER_MAGE_THIEF 4 3 MAGE_THIEF 2 4 CLERIC_MAGE 2 4 CLERIC_THIEF 2 4 FIGHTER_DRUID 4 3 FIGHTER_MAGE_CLERIC 4 3 CLERIC_RANGER 4 3 SORCERER 1 6 MONK 2 4 FIGHTER_MERCENARY 6 3 FIGHTER_WIZARD_SLAYER 4 3 FIGHTER_KENSAI 4 3 PALADIN_CAVALIER 4 3 PALADIN_INQUISITOR 4 3 PALADIN_VOTARY 4 3 RANGER_ARCHER 4 3 RANGER_STALKER 4 3 RANGER_GIANT_KILLER 4 3 THIEF_ASSASIN 2 4 THIEF_ARCANE_ROGUE 2 4 THIEF_SWASHBUCKLER 2 4 BARD_BLADE 2 4 BARD_RIDDLEMASTER 2 4 BARD_SKALD 2 4 DRUID_AES_DANA 2 4 DRUID_SHAPESHIFTER 2 4 DRUID_AVENGER 2 4 CLERIC_BANE 2 4 CLERIC_TEMPUS 2 4 CLERIC_SELUNE 2 4 ABJURER 1 6 CONJURER 1 6 DIVINER 1 6 ENCHANTER 1 6 ILLUSIONIST 1 6 INVOKER 1 6 NECROMANCER 1 6 TRANSMUTER 1 6 WILDMAGE 1 6 BARBARIAN 4 3