clssrsmd.2da
Appears to control default resistance values for classes/kits.
The first column lists class/kit identifiers.
The subsequent columns contain resistnce percentages for various damage types.
In IWD2 we have:
2DA V1.0 0 FIRE COLD ELEC ACID SPELL MAGIC_FIRE MAGIC_COLD SLASHING BLUDGEONING PIERCING MISSILE BARBARIAN 0 0 0 0 0 0 0 0 0 0 0 CLERIC_BANE 0 0 0 0 0 0 0 0 0 0 0 CLERIC_TEMPUS 0 0 0 0 0 0 0 0 0 0 0 CLERIC_SELUNE 0 0 0 0 0 0 0 0 0 0 0 CLERIC_TALOS 0 0 5 0 0 0 0 0 0 0 0 WIZARD_ABJURER 0 0 0 0 0 0 0 0 0 0 0 WIZARD_CONJURER 0 0 0 0 0 0 0 0 0 0 0 WIZARD_DIVINER 0 0 0 0 0 0 0 0 0 0 0 WIZARD_ENCHANTER 0 0 0 0 0 0 0 0 0 0 0 WIZARD_ILLUSIONIST 0 0 0 0 0 0 0 0 0 0 0 WIZARD_EVOKER 0 0 0 0 0 0 0 0 0 0 0 WIZARD_NECROMANCER 0 0 0 0 0 0 0 0 0 0 0 WIZARD_TRANSMUTER 0 0 0 0 0 0 0 0 0 0 0