xplevel.2da
This file defines the amount of experience points required to gain the next level by creature with class from first column.
In BG2EE we have:
2DA V1.0 -1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 MAGE 0 2500 5000 10000 20000 40000 60000 90000 135000 250000 375000 750000 1125000 1500000 1875000 2250000 2625000 3000000 3375000 3750000 4125000 4500000 4875000 5250000 5625000 6000000 6375000 6750000 7125000 7500000 7875000 8250000 8625000 9000000 9375000 9750000 10125000 10500000 10875000 11250000 13000000 FIGHTER 0 2000 4000 8000 16000 32000 64000 125000 250000 500000 750000 1000000 1250000 1500000 1750000 2000000 2250000 2500000 2750000 3000000 3250000 3500000 3750000 4000000 4250000 4500000 4750000 5000000 5250000 5500000 5750000 6000000 6250000 6500000 6750000 7000000 7250000 7500000 7750000 8000000 8250000 PALADIN 0 2250 4500 9000 18000 36000 75000 150000 300000 600000 900000 1200000 1500000 1800000 2100000 2400000 2700000 3000000 3300000 3600000 3900000 4200000 4500000 4800000 5100000 5400000 5700000 6000000 6300000 6600000 6900000 7200000 7500000 7800000 8100000 8400000 8700000 9000000 9300000 9600000 9900000 RANGER 0 2250 4500 9000 18000 36000 75000 150000 300000 600000 900000 1200000 1500000 1800000 2100000 2400000 2700000 3000000 3300000 3600000 3900000 4200000 4500000 4800000 5100000 5400000 5700000 6000000 6300000 6600000 6900000 7200000 7500000 7800000 8100000 8400000 8700000 9000000 9300000 9600000 9900000 CLERIC 0 1500 3000 6000 13000 27500 55000 110000 225000 450000 675000 900000 1125000 1350000 1575000 1800000 2025000 2250000 2475000 2700000 2925000 3150000 3375000 3600000 3825000 4050000 4275000 4500000 4725000 4950000 5175000 5400000 5625000 5850000 6075000 6300000 6525000 6750000 6975000 8000000 9000000 DRUID 0 2000 4000 7500 12500 20000 35000 60000 90000 125000 200000 300000 750000 1500000 3000000 3150000 3300000 3450000 3600000 3750000 3900000 4150000 4400000 4700000 5000000 5500000 6000000 6500000 7000000 7500000 8000000 8500000 9000000 9500000 10000000 10500000 11000000 11500000 12000000 12500000 13000000 THIEF 0 1250 2500 5000 10000 20000 40000 70000 110000 160000 220000 440000 660000 880000 1100000 1320000 1540000 1760000 1980000 2200000 2420000 2640000 2860000 3080000 3300000 3520000 3740000 3960000 4180000 4400000 4620000 4840000 5060000 5280000 5500000 5720000 5940000 6160000 6380000 8000000 9000000 BARD 0 1250 2500 5000 10000 20000 40000 70000 110000 160000 220000 440000 660000 880000 1100000 1320000 1540000 1760000 1980000 2200000 2420000 2640000 2860000 3080000 3300000 3520000 3740000 3960000 4180000 4400000 4620000 4840000 5060000 5280000 5500000 5720000 5940000 6160000 6380000 8000000 9000000 SORCERER 0 2500 5000 10000 20000 40000 60000 90000 135000 250000 375000 750000 1125000 1500000 1875000 2250000 2625000 3000000 3375000 3750000 4125000 4500000 4875000 5250000 5625000 6000000 6375000 6750000 7125000 7500000 7875000 8250000 8625000 9000000 9375000 9750000 10125000 10500000 10875000 11250000 13000000 MONK 0 1500 3000 6000 13000 27500 55000 110000 225000 450000 675000 900000 1125000 1350000 1575000 1800000 2025000 2250000 2475000 2700000 2925000 3150000 3375000 3600000 3825000 4050000 4275000 4500000 4725000 4950000 5175000 5400000 5625000 5850000 6075000 6300000 6525000 6750000 6975000 8000000 9000000 SHAMAN 0 2500 5000 10000 20000 40000 60000 90000 135000 250000 375000 750000 1125000 1500000 1875000 2250000 2625000 3000000 3375000 3750000 4125000 4500000 4875000 5250000 5625000 6000000 6375000 6750000 7125000 7500000 7875000 8250000 8625000 9000000 9375000 9750000 10125000 10500000 10875000 11250000 13000000where:
Numbers in the first row of table determine level of creature.
Names in the first column are class identifiers. The rest columns have assigned xp values required to reach them by creature. One have to remember that it will affect only main classes, so entering kits identifiers will not give possibility to make separate level progression table for it.
Of course one could add more levels with defined experience values.