reputati.2da
This file assigns % modifiers for certain actions that causes changes of reputation and it also determines how much money one must donate in temple to have higher reputation.
In BG2EE we have:
2DA V1.0 0 KILL_INNOCENT INJURE_INNOCENT STEAL KILL_FIST MONEY_CHURCH MONEY_BEGGAR MAGIC_CHURCH KILL_EVIL BASE_CHURCH 1 0 0 0 0 10 0 0 0 1500 2 -10 0 0 -10 10 0 0 0 1200 3 -10 0 0 -10 10 0 0 0 1000 4 -10 0 0 -20 10 0 0 0 600 5 -20 -10 0 -20 10 0 0 0 500 6 -20 -10 0 -30 10 0 0 0 300 7 -20 -10 0 -40 10 0 0 0 150 8 -20 -10 0 -50 10 0 0 0 100 9 -30 -10 -10 -50 10 0 0 0 200 10 -40 -10 -10 -60 10 0 0 0 300 11 -40 -10 -10 -60 10 0 0 0 500 12 -50 -10 -10 -70 10 0 0 0 800 13 -50 -10 -10 -70 10 0 0 0 1000 14 -50 -10 -10 -80 10 0 0 0 1500 15 -60 -10 -10 -80 10 0 0 0 2000 16 -70 -10 -10 -90 10 0 0 0 2500 17 -80 -10 -10 -90 10 0 0 0 5000 18 -90 -20 -10 -90 0 0 0 0 0 19 -100 -20 -10 -100 0 0 0 0 0 20 -100 -20 -10 -100 0 0 0 0 0Where:
First column - is the current reputation value for given character
KILL_INNOCENT - is the modifier of current reputation if party kills NPC with class 155
INJURE_INNOCENT - is the modifier of current reputation if party injures NPC with class 155?
STEAL - in case of being caught on stealing
KILL_FIST - is the modifier of current reputation if party kills NPC with class 156
MONEY_CHURCH - the percentage of reputation increase after donation described in BASE_CHURCH ?
MONEY_BEGGAR - change of reputation if money were given to beggars ? Not used generally as everything there is set to 0
MAGIC_CHURCH - Unknown
KILL_EVIL - change of reputation in case of killing NPC with evil alignment ?
BASE_CHURCH - amount of money to donate to change reputation from level specified in the first column.