reputati.2da

This file assigns % modifiers for certain actions that causes changes of reputation and it also determines how much money one must donate in temple to have higher reputation.
In BG2EE we have:
2DA V1.0
0
        KILL_INNOCENT   INJURE_INNOCENT STEAL   KILL_FIST   MONEY_CHURCH MONEY_BEGGAR MAGIC_CHURCH  KILL_EVIL  BASE_CHURCH
1       0               0               0       0           10           0            0             0          1500
2       -10             0               0       -10         10           0            0             0          1200
3       -10             0               0       -10         10           0            0             0          1000
4       -10             0               0       -20         10           0            0             0           600
5       -20            -10              0       -20         10           0            0             0           500
6       -20            -10              0       -30         10           0            0             0           300
7       -20            -10              0       -40         10           0            0             0           150
8       -20            -10              0       -50         10           0            0             0           100
9       -30            -10             -10      -50         10           0            0             0           200
10      -40            -10             -10      -60         10           0            0             0           300
11      -40            -10             -10      -60         10           0            0             0           500
12      -50            -10             -10      -70         10           0            0             0           800
13      -50            -10             -10      -70         10           0            0             0          1000
14      -50            -10             -10      -80         10           0            0             0          1500
15      -60            -10             -10      -80         10           0            0             0          2000
16      -70            -10             -10      -90         10           0            0             0          2500
17      -80            -10             -10      -90         10           0            0             0          5000
18      -90            -20             -10      -90          0           0            0             0             0
19      -100           -20             -10      -100         0           0            0             0             0
20      -100           -20             -10      -100         0           0            0             0             0
Where:
First column - is the current reputation value for given character
KILL_INNOCENT - is the modifier of current reputation if party kills NPC with class 155
INJURE_INNOCENT - is the modifier of current reputation if party injures NPC with class 155?
STEAL - in case of being caught on stealing
KILL_FIST - is the modifier of current reputation if party kills NPC with class 156
MONEY_CHURCH - the percentage of reputation increase after donation described in BASE_CHURCH ?
MONEY_BEGGAR - change of reputation if money were given to beggars ? Not used generally as everything there is set to 0
MAGIC_CHURCH - Unknown
KILL_EVIL - change of reputation in case of killing NPC with evil alignment ?
BASE_CHURCH - amount of money to donate to change reputation from level specified in the first column.