itemtype.2da
This file externalizes the general behavior of specific item types. TAKESOUND and DROPSOUND are the sounds played back when picking up or dropping item into inventory slots. SLOT defines if the item can be placed into a specific slot of the inventory screen.
In BG2EE we have:
2DA V1.0 0 TAKESOUND DROPSOUND SLOT 0 0 0 -1 1 0 0 -1 2 0 0 1 3 0 0 -1 4 0 0 -1 5 0 0 -1 6 0 0 -1 7 0 0 -1 8 0 0 -1 9 0 0 -1 10 0 0 -1 11 0 0 -1 12 0 0 -1 13 0 0 -1 14 0 0 -1 15 0 0 -1 16 0 0 -1 17 0 0 -1 18 0 0 -1 19 0 0 -1 20 0 0 -1 21 0 0 -1 22 0 0 -1 23 0 0 -1 24 0 0 -1 25 0 0 -1 26 0 0 -1 27 0 0 -1 28 0 0 -1 29 0 0 -1 30 0 0 -1 31 0 0 -1 32 0 0 -1 33 0 0 -1 34 0 0 -1 35 0 0 -1 36 0 0 -1 37 0 0 -1 38 0 0 -1 39 0 0 -1 40 0 0 -1 41 GAM_26A GAM_26B 9 42 0 0 -1 43 FAL_01B GAM_21B -1 44 GAM_39A GAM_39B -1 45 ABELA03 ABELA02 -1 46 GAM_23A GAM_23B -1 47 GAM_26A GAM_26B 9 48 FAL_01B GAM_21B -1 49 GAM_26A GAM_26B 9 50 GAM_05 GAM_06 -1 51 GAM_39A GAM_39B -1 52 GAM_21A GAM_21B -1 53 GAM_26A GAM_26B 9 54 GAM_21A GAM_21B -1 55 0 0 -1 56 GAM_38A GAM_38B -1 57 GAM_41A GAM_41B 35 58 GAM_15A GAM_15B -1 59 GAM_15A GAM_15B -1 60 GAM_15A GAM_15B 1 61 GAM_15A GAM_15B 1 62 GAM_16A GAM_16B 1 63 GAM_16A GAM_16B 1 64 GAM_17A GAM_17B 1 65 GAM_17A GAM_17B 1 66 GAM_15A GAM_15B 1 67 GAM_36A GAM_36B 1 68 GAM_16A GAM_16B 1 69 GAM_41A GAM_41B 35 70 0 0 -1 71 GAM_21A GAM_21B -1 72 0 0 6 73 0 0 -1