fogarea.2da
This file defines the visual aspect of the fog weather effect. ALPHA and CONTRAST define overall visibility. OUTER_(RED/GREEN/BLUE) defines color of the fog edges. INNER_(RED/GREEN/BLUE) defines color for the inner fog area. Values for each color channel are limited to the range [0, 255]. (Note: RED and BLUE columns are mixed up for both types, i.e. RED is BLUE and vice versa.) PRE_DISPERSE_SECONDS is the delay before fog particles start to disperse.
Fog can be defined for individual maps by putting the respective area code into the first column.
In BG2EE we have:
2DA V1.0 -1 ALPHA CONTRAST OUTER_RED OUTER_GREEN OUTER_BLUE INNER_RED INNER_GREEN INNER_BLUE PRE_DISPERSE_SECONDS 1 0.75 120 211 211 211 211 211 211 2 0.10 100 0 0 205 224 255 255 3 0.10 100 238 232 170 238 232 170 4 0.10 100 238 232 170 238 232 170