extanim.2da
This file can be used to define various properties of new creature animations.
In BG2EE we have:
2DA V1.0 * ARMOR_MAX_CODE CAN_LIE_DOWN DETECTED_BY_INFRAVISION DOUBLE_BLIT EQUIP_HELMET SPLIT_BAMS COLOR_BLOOD COLOR_CHUNKS FALSE_COLOR HEIGHT_CODE HEIGHT_CODE_HELMET HEIGHT_CODE_SHIELD SND_FREQ PERSONAL_SPACE RESREF RESREF_PAPERDOLL RESREF_ARMORBASE RESREF_ARMORSPECIFIC RESREF_SHADOW 32578 0 1 1 0 0 1 47 0 0 NONE NONE NONE 6 3 NRWZ NONE 0 0 NONE