dmgtypes.2da
This file externalizes sounds and visual effects for individual damage types. SOUND defines the sound effect played back when hit. ANIMATION1 and ANIMATION2 are the visuals for hit and lingering effect. NAME defines the damage type name.
In BG2EE we have:
2DA V1.0 * SOUND ANIMATION1 ANIMATION2 NAME FIRE FIRE SPFIRIMP SPBURN 103082 PIERCING HIT_01 * * 103083 SLASHING HIT_02 * * 103084 CRUSHING HIT_03 * * 103085 MISSILE HIT_04 * * 103086 ELECTRICITY HIT_05 SPSHKIMP SPSPARKS 103087 COLD HIT_06 COLDH COLDL 103088 MAGIC HIT_07 * * 103089 ACID * * * 103090 POISON * * * 103091 MAGICFIRE FIRE SPFIRIMP SPBURN 103092 MAGICCOLD HIT_06 COLDH COLDL 103093 STUNNING HIT_03A * * 103094