abstart.2da
This file is not used by the engine - it is left over from BG1. The starting abilities filenames (SPIN101 throuugh SPIN106) are coded into the executable and are assigned on a probability scale based on character alignment.
In BG2EE we have:
2DA V1.0 SPIN103 1 2 3 4 5 6 L_G SPIN101 SPIN101 SPIN102 SPIN102 SPIN103 SPIN103 N_G SPIN101 SPIN101 SPIN102 SPIN102 SPIN103 SPIN103 C_G SPIN101 SPIN101 SPIN102 SPIN102 SPIN103 SPIN103 L_N SPIN101 SPIN104 SPIN102 SPIN105 SPIN103 SPIN106 N_N SPIN101 SPIN101 SPIN105 SPIN105 SPIN103 SPIN103 C_N SPIN104 SPIN104 SPIN102 SPIN102 SPIN106 SPIN106 L_E SPIN104 SPIN104 SPIN105 SPIN105 SPIN106 SPIN106 N_E SPIN104 SPIN104 SPIN105 SPIN105 SPIN106 SPIN106 C_E SPIN104 SPIN104 SPIN105 SPIN105 SPIN106 SPIN106