TBG File Format
Applies to:
BG1, BG1: TotS, BG2, BG2: ToB, PST, IWD, IWD:HoW, IWD:TotL, IWD2
General Description
This file format allows files to be transferred between IE installations, while keeping strrefs intact. TBG V4.0 handles most filetypes (including ITM, SPL, CRE and DLG).
Naming conventions are as follows:
Naming conventions are as follows:
* *.TBG - Item TBG Files
* *-A.TBG - Area TBG Files
* *-B.TBG - Script TBG Files
* *-C.TBG - Creature TBG Files
* *-D.TBG - Dialog TBG Files
* *-H.TBG - CHUI TBG Files
* *-N.TBG - NPC TBG Files
* *-P.TBG - SRC TBG Files
* *-S.TBG - Spell TBG Files
* *-T.TBG - Store TBG Files
* *-E.TBG - Effect TBG Files
* *-A.TBG - Area TBG Files
* *-B.TBG - Script TBG Files
* *-C.TBG - Creature TBG Files
* *-D.TBG - Dialog TBG Files
* *-H.TBG - CHUI TBG Files
* *-N.TBG - NPC TBG Files
* *-P.TBG - SRC TBG Files
* *-S.TBG - Spell TBG Files
* *-T.TBG - Store TBG Files
* *-E.TBG - Effect TBG Files
Detailed Description
Overall Structure:
Offset | Size (datatype) | Description |
---|---|---|
0x0000 | 4 (char array) | Signature ("TBG4") |
0x0004 | 4 (dword) | Null |
0x0008 | 12 (char array) | Filename |
0x0014 | 4 (dword) | File offset |
0x0018 | 4 (dword) | File length |
0x001C | 4 (dword) | Infinity Engine ID
|
0x0020 | 4 (dword) | Text Entries Offset |
0x0024 | 4 (dword) | Count of Text Headers |
0x0028 | 4 (dword) | Text Headers Offset |
0x002C | 4 (dword) | Count of strrefs |
0x0030 | 4 (dword) | StrRefs Offset |
0x0034 | 4 (dword) | Number of ASCII entries |
0x0038 | 4 (dword) | ASCII Locations Offset |
Offset | Size (datatype) | Description |
---|---|---|
0x0000 | 4 (dword) | Offset (from start of text entries) to text |
0x0004 | 4 (dword) | Length of text |
0x0008 | 8 (char array) | Associated sound filename |
0x0010 | 4 (dword) | Volume variance of sound file |
0x0014 | 4 (dword) | Pitch variance of sound file |
0x0018 | 2 (word) | Entry type into dialog.tlk file:
|
0x001A | 4 (dword) | Offest in strref locations for text entry (Long) in File:
|
0x001E | 4 (dword) | Count of strref locations for text entry (Long) in File |
0x0022 | 4 (dword) | Offest in strref locations for text entry (ASCII) in File:
|
0x0026 | 4 (dword) | Count of StrRefs Locations for text entry (ASCII) in File |
0x002A | 4 (dword) | Offest in ASCII Locations for length incrementation in File:
|
0x002E | 4 (dword) | Count of ASCII locations for length incremenataion in File |
This is simply a group of dwords holding the offsets for the locations in the File to put the new strref values from the imported Text Entries.
This is simply a group of dwords holding the offsets for the locations in the File to increment by the length of the new StrRef values from the imported Text Entries.
This is the actual file that is to be transferred.
This is all the actual text that will be actually imported into the Infinity Engine game.